sculpting and most of the textures are done and hand-painted with Mouse. the inspiration comes from a painting i stopped by accidentally. i used maya for the base meshes, ZBrush for sculpting and texturing, mental ray for rendering, Photoshop for texturing and post-production, Shave and Haircut and pHairTK for the fur. there are roughly 13 million hair prims divided into five hair systems.
as always comments and crits are gladly welcome
Excellent work Super-Her0 both in conception and execution.
Coming from a traditional non-digital background (oil paints), I have only a vague understanding of the software and processes that you have used to create this piece. However, the end result is evidence of a level of competence akin to a Master. When I look at this I see an Artist that has reached a point when the fun starts and the possibilities are limited only by the imagination.
Needless to say I am now an avid watcher of yours.
i like your picture
I really like the sense for detail and the realism, the only thing giving a hint on the 3d are the arms of the waitress - but only after a second look!
Another thing I recognized is that the background maybe a photograph, at least it seems so, because the perspective on the bottom isn´t quite in par with the table, other than that -great work
and yup you are totally right about the arms and background seems like she has manly arms, lol.
Great picture you can tell you worked hard on it.